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The ActionScript 3.0 Quick ­Reference Guide
For Developers and Designers Using Flash: For Developers and Designers Using Flash Cs4 Professional

Rating
2 Ratings |
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Format
Paperback, 469 pages
Published
USA, 1 October 2008

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword



Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:

* Object-oriented programming (OOP) concepts, such as packages and classes

* ActionScript 3.0 features and player enhancements that improve performance

* Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering

* Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements

* How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more



Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.


LaunchBooks Literary Agency

566 Sweet Pea Place

Encinitas, CA 92024



Rich Shupe is the co-author of Learning ActionScript 3.0 (O'Reilly) and has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995 and is a faculty member of New York's School of Visual Arts' Computer Art Dept. He writes about ActionScript at http://www.LearningActionScript3.com.



Jen deHaan is a software quality engineer on the Flash authoring team at Adobe Systems, Inc. She is an author and co-author of 17 books (and tech editor for several others) over the past five versions of Flash. Jen's latest blog is at www.flashthusiast.com.



Darren Richardson is a technical editor for O'Reilly Media. He gained high visibility among Flash and ActionScript developers by writing over 50 articles for Web Designer Magazine and community-related sites. He can be found on a nearly daily basis blogging at www.playfool.com/blog/

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Product Description

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword



Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:

* Object-oriented programming (OOP) concepts, such as packages and classes

* ActionScript 3.0 features and player enhancements that improve performance

* Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering

* Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements

* How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more



Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.


LaunchBooks Literary Agency

566 Sweet Pea Place

Encinitas, CA 92024



Rich Shupe is the co-author of Learning ActionScript 3.0 (O'Reilly) and has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995 and is a faculty member of New York's School of Visual Arts' Computer Art Dept. He writes about ActionScript at http://www.LearningActionScript3.com.



Jen deHaan is a software quality engineer on the Flash authoring team at Adobe Systems, Inc. She is an author and co-author of 17 books (and tech editor for several others) over the past five versions of Flash. Jen's latest blog is at www.flashthusiast.com.



Darren Richardson is a technical editor for O'Reilly Media. He gained high visibility among Flash and ActionScript developers by writing over 50 articles for Web Designer Magazine and community-related sites. He can be found on a nearly daily basis blogging at www.playfool.com/blog/

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Product Details
EAN
9780596517359
ISBN
0596517351
Publisher
Other Information
Illustrated
Dimensions
15.2 x 2.5 x 22.9 centimeters (0.63 kg)

About the Author

Flash & ActionScript expert, David Stiller, is resident author at Community MX (over 30 articles), co-author of Foundation Flash CS3 for Designers (friends of ED) and contributor to How to Cheat in Adobe Flash CS3 (Focal Press), by Chris Georgenes. His writing has appeared in Web Developer's & Designer's Journal and Adobe.com's Developer Center, and he speaks frequently about ActionScript at conferences such as TODCon 2007. David's resume and portfolio.Rich Shupe has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995. A recognized authority on several technologies, including Flash, Director and QuickTime, Rich is a full-time faculty member at New York's School of Visual Arts' Computer Art Department.Jen DeHaan is an instructional designer attached to the Flash IDE team at Adobe Systems, Inc. A recent bio on the Adobe website explains that Jen deHaan was raised by wolves in the deep woods of the Canadian north. Canada's chief exports include motor vehicles (or their parts), lumber, newsprint, nonmetal materials, and wheat. One overcast day in 2004, Jen left her life as a Flash devseloper (designer/developer) in Canada to write Flash documentation and sometimes create Flash samples at Macromedia in San Francisco. Aside from her ongoing work at Adobe, Jen runs several community sites and forums for fun, and maintains a blog at weblogs.macromedia.com/dehaan. She believes that _root tends to be evil and misses Tim Horton's coffee.Darren Richardson is the Interactive Director at Magic Lantern Productions in London. He started life as a software Programmer, working for a few of the larger blue chip companies within the city of London (UK). In 1999 he found Flash, or as he likes to think, Flash found him. In the same year he created an online Flash resource for others to learn from; that resource is still going strong today. Darren also writes articles on Flash development and coding for a number of Web Designer magazines and is a Technical Editor for O'Reilly Publishers on a few other titles. Darren has a passion for pushing Technology to the extreme to either break it or create something truly amazing, some of his work and insights into the new media world can be found on his blog at www.playfool.com & www.experiment.org.uk

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By on October 6, 2009
As a seasoned programmer but novice to ActionScript I wanted a book that could be both a tutorial text without the beginner’s feel and a good reference text without having to buy two books. I looked at about a dozen books on ActionScript but this is the only book that I found that was not assuming I hadn’t written much more than "hello world" in code and had a cookbook-style layout so I could go straight to the section I wanted to know specifically how to do something with the table of contents and index sufficiently detailed to find what you want quickly. This book doesn't cover the very advanced topics but is more than suitable for the average user and is very easy to follow. In addition, unlike the other books which just focus on the language elements this book also includes references on how the code is incorporated into the Flash tool including debugging and compilation which is enormously useful if you have Flash CS4 and want to do more advanced coding but are frustrated with the limited coverage of Actionscript 3.0 in the current Flash books available.
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By on October 6, 2009
As a seasoned programmer but novice to ActionScript I wanted a book that could be both a tutorial text without the beginner’s feel and a good reference text without having to buy two books. I looked at about a dozen books on ActionScript but this is the only book that I found that was not assuming I hadn’t written much more than "hello world" in code and had a cookbook-style layout so I could go straight to the section I wanted to know specifically how to do something with the table of contents and index sufficiently detailed to find what you want quickly. This book doesn't cover the very advanced topics but is more than suitable for the average user and is very easy to follow. In addition, unlike the other books which just focus on the language elements this book also includes references on how the code is incorporated into the Flash tool including debugging and compilation which is enormously useful if you have Flash CS4 and want to do more complex coding but are frustrated with the limited coverage of Actionscript 3.0 in the current Flash books available.
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