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Beginning Game Development ­with Python and Pygame
From Novice to Professional

Rating
34 Ratings by Goodreads
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Format
Paperback, 316 pages
Published
United States, 15 October 2007

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin? Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round. * Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.* Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction. * Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games. What you ll learn * Take advantage of Python and the Pygame library to build compelling cross-platform games. * Learn to best use these technologies to turn your dream game into reality. * Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard. * Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other. * Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product. * Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

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Product Description

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin? Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round. * Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.* Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction. * Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games. What you ll learn * Take advantage of Python and the Pygame library to build compelling cross-platform games. * Learn to best use these technologies to turn your dream game into reality. * Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard. * Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other. * Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product. * Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

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Product Details
EAN
9781590598726
ISBN
1590598725
Publisher
Other Information
illustrations
Dimensions
23.5 x 18 x 2.2 centimeters (0.49 kg)

Table of Contents

Introducing Python.- Exploring Python.- Introducing Pygame.- Creating Visuals.- Making Things Move.- Accepting User Input.- Take Me to Your Leader.- Moving into the Third Dimension.- Exploring the Third Dimension.- Making Things Go Boom.- Lights, Camera, Action!.- Setting the Scene with OpenGL.

About the Author

Will McGugan is a software developer living and working in northwest England. He has worked in video games and computer graphics since the early days of 3D and has created several shareware games in his spare time. Will works for Evolution Studios, one of the world's leading games development studios. He also has extensive experience in application development, having worked in the field of user interface creation and video conferencing. His current interests include application and web development in Python. Outside of work, Will enjoys juggling and cycling, although not at the same time. For more information on Will's current work and various musings, visit his blog at WillMcGugan.com.

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