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Cocoa and Objective-C
Up and Running: Foundations of Mac, Iphone, and iPad Programming

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1 Rating
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Format
Paperback, 416 pages
Published
United States, 1 June 2010

Preface; Who This Book Is For; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Setup and First Run; 1.1 Download and Install Xcode; 1.2 Your First Application; Chapter 2: Thinking in Code: Basic C; 2.1 How Code Works; 2.2 How to Format Code; 2.3 Variables; 2.4 Functions; 2.5 Example: FirstProgram; 2.6 Scope; 2.7 Conditionals; 2.8 Example: ShoppingTrip; 2.9 Wrap Up; Chapter 3: Memory and Pointers: Advanced C; 3.1 Arrays; 3.2 Loops; 3.3 Text Strings; 3.4 Multidimensional Arrays; 3.5 Pointers; 3.6 Dynamic Memory; 3.7 Strings and Dynamic Memory; 3.8 Arrays of Strings; 3.9 Example: AddressBook; 3.10 Structs; 3.11 Header Files; 3.12 Compile and Run the HeaderFileTest Example; 3.13 Create Files for the Song Struct; 3.14 Final Example; Chapter 4: Thinking in Objects; 4.1 Structs and Classes; 4.2 Accessors; 4.3 Inheritance; 4.4 Composition; 4.5 Object Lifetime; 4.6 Built-in Classes; Chapter 5: Basic Objective-C; 5.1 NSString Basics; 5.2 Using Methods; 5.3 Accessors; 5.4 Creating Objects; 5.5 Basic Memory Management; 5.6 Declaring a Class; 5.7 Implementing a Class; 5.8 Example: PhotoInfo; Chapter 6: More Objective-C; 6.1 More on Memory Management; 6.2 Class Name Prefixes; 6.3 Properties; 6.4 64-Bit Objective-C; 6.5 Categories; 6.6 Introspection; 6.7 Protocols; 6.8 Dynamic Messaging; 6.9 Exceptions; 6.10 Example: DataCollector; Chapter 7: Foundation Value Classes; 7.1 NSString; 7.2 Mutability; 7.3 Core Foundation; 7.4 NSNumber; 7.5 NSData; 7.6 NSArray; 7.7 NSDictionary; 7.8 NSSet; 7.9 NSValue; 7.10 NSDate; Chapter 8: Basic Controls; 8.1 How to Use This Chapter; 8.2 Windows and Views; 8.3 Targets and Actions; 8.4 Outlets; 8.5 Datasources; 8.6 Bindings; Chapter 9: Designing Applications Using MVC; 9.1 About This Project; 9.2 Create the Project Files; 9.3 Create the User Interface; 9.4 Run the Application; 9.5 Preparing for Release; Chapter 10: Custom Views and Drawing; 10.1 Basic Geometry; 10.2 Basic Drawing; 10.3 Bezier Paths; 10.4 Images; 10.5 Shadows; 10.6 Gradients; 10.7 Refactoring View Code; 10.8 Text; 10.9 Handling Mouse and Keyboard Events; Chapter 11: The Final Word; 11.1 The List; 11.2 Websites; 11.3 Last Thought; Colophon;

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Product Description

Preface; Who This Book Is For; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Setup and First Run; 1.1 Download and Install Xcode; 1.2 Your First Application; Chapter 2: Thinking in Code: Basic C; 2.1 How Code Works; 2.2 How to Format Code; 2.3 Variables; 2.4 Functions; 2.5 Example: FirstProgram; 2.6 Scope; 2.7 Conditionals; 2.8 Example: ShoppingTrip; 2.9 Wrap Up; Chapter 3: Memory and Pointers: Advanced C; 3.1 Arrays; 3.2 Loops; 3.3 Text Strings; 3.4 Multidimensional Arrays; 3.5 Pointers; 3.6 Dynamic Memory; 3.7 Strings and Dynamic Memory; 3.8 Arrays of Strings; 3.9 Example: AddressBook; 3.10 Structs; 3.11 Header Files; 3.12 Compile and Run the HeaderFileTest Example; 3.13 Create Files for the Song Struct; 3.14 Final Example; Chapter 4: Thinking in Objects; 4.1 Structs and Classes; 4.2 Accessors; 4.3 Inheritance; 4.4 Composition; 4.5 Object Lifetime; 4.6 Built-in Classes; Chapter 5: Basic Objective-C; 5.1 NSString Basics; 5.2 Using Methods; 5.3 Accessors; 5.4 Creating Objects; 5.5 Basic Memory Management; 5.6 Declaring a Class; 5.7 Implementing a Class; 5.8 Example: PhotoInfo; Chapter 6: More Objective-C; 6.1 More on Memory Management; 6.2 Class Name Prefixes; 6.3 Properties; 6.4 64-Bit Objective-C; 6.5 Categories; 6.6 Introspection; 6.7 Protocols; 6.8 Dynamic Messaging; 6.9 Exceptions; 6.10 Example: DataCollector; Chapter 7: Foundation Value Classes; 7.1 NSString; 7.2 Mutability; 7.3 Core Foundation; 7.4 NSNumber; 7.5 NSData; 7.6 NSArray; 7.7 NSDictionary; 7.8 NSSet; 7.9 NSValue; 7.10 NSDate; Chapter 8: Basic Controls; 8.1 How to Use This Chapter; 8.2 Windows and Views; 8.3 Targets and Actions; 8.4 Outlets; 8.5 Datasources; 8.6 Bindings; Chapter 9: Designing Applications Using MVC; 9.1 About This Project; 9.2 Create the Project Files; 9.3 Create the User Interface; 9.4 Run the Application; 9.5 Preparing for Release; Chapter 10: Custom Views and Drawing; 10.1 Basic Geometry; 10.2 Basic Drawing; 10.3 Bezier Paths; 10.4 Images; 10.5 Shadows; 10.6 Gradients; 10.7 Refactoring View Code; 10.8 Text; 10.9 Handling Mouse and Keyboard Events; Chapter 11: The Final Word; 11.1 The List; 11.2 Websites; 11.3 Last Thought; Colophon;

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Product Details
EAN
9780596804794
ISBN
0596804792
Publisher
Other Information
Illustrated
Dimensions
23.4 x 18.1 x 2.1 centimeters (0.63 kg)

About the Author

Scott Stevenson has been programming with Cocoa for seven years, and runs Cocoa Dev Central, one of the top destinations for programmers who want to learn Cocoa.

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