Foreward xxiii
Introduction 1
Part I: D&D Crash Course 7
Chapter 1: Preparing for Adventure 9
Chapter 2: Your First Character 21
Chapter 3: Starting Out as a Fighter 31
Chapter 4: Starting Out as a Rogue 41
Chapter 5: Starting Out as a Wizard 51
Chapter 6: Starting Out as a Cleric 61
Chapter 7: Playing the Game 71
Chapter 8: Practice Session 91
Chapter 9: Finding a D&D Game to Join 99
Part II: Building a D&D Character 109
Chapter 10: Defining Your Character 111
Chapter 11: Choosing a Class 127
Chapter 12: Picking a Race 143
Chapter 13: Figuring Out Your Character?s Ability Scores 151
Chapter 14: Choosing Powers 159
Chapter 15: Selecting Feats 185
Chapter 16: Picking Skills 199
Chapter 17: Choosing Armor, Weapons, and Gear 209
Chapter 18: Advancing Your Character 223
Part III: Playing Your Best Game 229
Chapter 19: Handling Yourself in a Fight 231
Chapter 20: Making the Most of Magic 251
Chapter 21: Roleplaying and Working Together 275
Chapter 22: Character Building for Experts 291
Part IV: The Art of Dungeon Mastering 301
Chapter 23: Running the Game 303
Chapter 24: Building a Dungeon 323
Chapter 25: Keeping Your Players Happy 345
Part V: The Part of Tens 355
Chapter 26: The Ten Best Fighter Powers 357
Chapter 27: The Ten Best Rogue Powers 363
Chapter 28: The Ten Best Wizard Powers 369
Chapter 29: The Ten Best Cleric Powers 373
Chapter 30: The Ten Best Low-Level Monsters 377
Chapter 31: The Ten Best Mid-Level Monsters 383
Chapter 32: The Ten Best High-Level Monsters 389
Chapter 33: The Ten Best D&D Novels 393
Appendix A: Glossary 397
Index 411
Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.
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