Get hands-on with game development tools and techniques in this illustrated guide to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry
Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
Learn techniques to prototype and develop your own ideas with key images printed in color
Reinforce your skills with project-based learning by building a series of games from scratch
Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn
Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games
Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
Get hands-on with game development tools and techniques in this illustrated guide to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry
Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
Learn techniques to prototype and develop your own ideas with key images printed in color
Reinforce your skills with project-based learning by building a series of games from scratch
Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn
Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games
Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
Table of Contents
Gonçalo Marques has been an active gamer since the age of 6. He has
been using Unreal Engine since 2016 and has done freelance and
consulting work using the engine. Gonçalo also released a free and
open source plugin called UI Navigation, which has garnered an
extremely positive reception with over 100,000 downloads and is
still receiving frequent updates and fixes. Thanks to the
development of this plugin, he became an Epic MegaGrant recipient.
He is now working at Funcom ZPX, a game studio in Lisbon that has
contributed to games such as Conan Exiles, Mutant Year Zero, and
Moons of Madness. Gonçalo is currently working on a new Funcom game
in the Dune universe. Devin Sherry is originally from Levittown,
NY, located on Long Island. He studied the topics of Game
Development and Game Design at the University of Advancing
Technology where he had earned his Bachelor of Arts in Game Design
in 2012.
During his time in college, Devin worked as a game and level
designer with a group of students called Autonomous Games on a
real-time strategy styled, third-person shooter called The
Afflicted using Unreal Engine 3/UDK where it was presented at GDC
in 2013 at the GDC Play Showcase.
Today, Devin works as an independent game developer located in
Tempe, Arizona, where he works on personal and contracted projects.
His achievements include the title Radial Impact, which can be
found in the Community Contributions section of the Learn Tab of
Unreal Engine 4's Launcher, and his work on his YouTube Channel,
Devin Level Design, where he educates viewers on game development
within Unreal Engine 3, UDK, and Unreal Engine 4. David Pereira
started making games in 1998 when he learned how to use Clickteam's
The Games Factory. He graduated in computer science from FCT-UNL,
where he learned about C++, OpenGL, and DirectX, which allowed him
to create more complex games. After working in IT consulting for a
few years, he joined Miniclip in Portugal where he worked on
popular mobile games such as 8 Ball Pool, Gravity Guy 1 and Gravity
Guy 2, Extreme Skater, iStunt2, Hambo, and many others. Since then,
he has been the lead developer for MPC in the John Lewis Christmas
VR Experience, worked on an earlier version of Mortal Shell, and
did volunteer work teaching people with Asperger's how to make
games with Unreal Engine 4. Today, he's working on his own game, a
soon-to-be-announced first-person action RPG. Hammad Fozi comes
from a gaming background and has been extensively working on Unreal
Engine since 2017. He has been part of some very successful AAA
projects such as Virtua FanCave (and Metaverse), Unnamed AAA Sci-Fi
DJ Experience, Heroes and Generals, and Creed: Rise to Glory VR.
Hammad has worked with teams who have had experience working at
Ubisoft, Warner Bros. Games, 2K Games, and more! He has
successfully helped teams consisting of 10–30 people to scale to
150+ in size over his very short yet impressive career. Hammad
currently works as a senior C++ game developer and has extensive
experience in working with VR and augmented reality,
PC/PS5/Xbox/Android/iOS/macOS game development, and
Web3/Metaverse/NFT systems (within Unreal Engine).
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