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The Game Master's Book of Traps, Puzzles and Dungeons
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All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play.

About the Author

Jeff Ashworth is a writer, editor, storyteller and gamer whose credits include the bestselling The Game Master's Book of Random Encounters and The Game Master's Book of Non-Player Characters, as well as work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City with their dog, Zelda.

Reviews

"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!"
-- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come."
-- Aaron H�brich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle."
-- The Mary Sue

"A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in."
-- The Geekly Grind

"Kick back, flip open a page and start building a dungeon your players will never forget!"
-- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure."
-- FOX 31 (TV)

"Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out."
-- Flint Fireforge, YouTube Host

"You're going to like what you find in this book."
-- The Barn Owl Creative

"Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in."
-- Screenrant, Best Dungeons & Dragons Gifts

"A worthy addition to your toolbox."
-- Mini Warzone "This Dungeons & Dragons book is an essential addition to any Dungeon Master's arsenal."
-- Best Reviews

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