This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
David Gouveia is a Software Engineer and Game Developer from Portugal,Madeira Island. He recently fi nished his MSc in Computer Science,with a specialization in graphics and multimedia,and is currently working full-time as a game programmer for a local company.He runs an educational blog about game development and enjoys sharing his knowledge with the community whenever possible.His main interests in game development are graphics and audio programming.He also has a strong interest in music and synthesizers,having played the keyboard most of his life.
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