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Introduction to Programming ­Using Python

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Format
Electronic Book Text, 9998 pages
Published
United States, 26 July 2013

Introduction to Programming Using Python is intended for use in the introduction to programming course.

 


Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.
 
Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. 
  

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Product Description

Introduction to Programming Using Python is intended for use in the introduction to programming course.

 


Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.
 
Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. 
  

The full text downloaded to your computer

With eBooks you can:

eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps.

Upon purchase, you'll gain instant access to this eBook.

Time limit

The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Show more
Product Details
EAN
9780133464498
ISBN
0133464490
Publisher
Age Range

Table of Contents

  • Chapter 1 Introduction to Computers, Programs, and Python
  • Chapter 2 Elementary Programming
  • Chapter 3 Introduction to Functions, Strings, and Objects
  • Chapter 4 Selections
  • Chapter 5 Loops
  • Chapter 6 Functions
  • Chapter 7 Object-Oriented Programming
  • Chapter 8 Thinking in Objects
  • Chapter 9 GUI Programming Using Tkinter
  • Chapter 10 Lists
  • Chapter 11 Multi-dimensional Lists
  • Chapter 12 Inheritance and Polymorphism
  • Chapter 13 Files and Exception Handling
  • Chapter 14 Tuples, Sets, and Dictionaries
  • Chapter 15 Recursion
  • Chapters 16-23 are bonus Web chapters on DS
  • Chapter 16 Developing Efficient Algorithms
  • Chapter 17 Sorting
  • Chapter 18 Linked Lists, Stacks, Queues, and Priority Queues
  • Chapter 19 Binary Search Trees
  • Chapter 20 AVL Trees
  • Chapter 21 Hashing
  • Chapter 22 Graphs and Applications
  • Chapter 23 Weighted Graphs and Applications
  • Appendixes
  • Appendix A   Python Keywords
  • Appendix B   The ASCII Character Set
  • Appendix C   Number Systems

About the Author

Dr. Liang earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award.

Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.

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