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Java Programming for the ­Absolute Beginner
Absolute Beginners

Rating
2 Ratings
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Format
Paperback, 528 pages
Published
United States, 1 July 2001

Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.


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Product Description

Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.

Product Details
EAN
9780761535225
ISBN
0761535225
Other Information
illustrations
Dimensions
23.4 x 18.8 x 3.4 centimeters (1.09 kg)

Table of Contents

Introduction
1. Getting Started
2. Variables, Data Types, and Simple I/O
3. The Fortune Teller: Random Numbers, Conditionals, and Arrays
4. Using Loops and Exception Handling
5. Blackjack: Object-Oriented Programming
6. Creating a GUI Using the Abstract Windowing Toolkit
7. Advanced GUI: Layout Managers and Event Handling
8. Writing Applets
9. The Graphics Class: Drawing Shapes, Images, and Text
10. Animations, Sounds, and Threads
11. Custom Event Handling and File I/O
12. Creating Your Own Components and Packages
Appendix A: Using the CD-ROM
Appendix B: Java Language Summary

About the Author

Joseph P. Russell is a development programmer for Meditech, a major medical information systems software and service company, developing software for their client/server financial products. He is also a contributing writer to the Web site EastCoastGames.com. He is a graduate of Rhode Island College where he majored in computer science.

Reviews

Introduction 1. Getting Started 2. Variables, Data Types, and Simple I/O 3. The Fortune Teller: Random Numbers, Conditionals, and Arrays 4. Using Loops and Exception Handling 5. Blackjack: Object-Oriented Programming 6. Creating a GUI Using the Abstract Windowing Toolkit 7. Advanced GUI: Layout Managers and Event Handling 8. Writing Applets 9. The Graphics Class: Drawing Shapes, Images, and Text 10. Animations, Sounds, and Threads 11. Custom Event Handling and File I/O 12. Creating Your Own Components and Packages Appendix A: Using the CD-ROM Appendix B: Java Language Summary

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