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Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.
Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.
Introduction 1. Interactions and the Role of
Technologies Unit I: Enriching Curriculum 2. Learning
Analytics to Support Student Interaction and Learning Design:
Initial Report on a Human-Centered Prototype Design 3. Assessing
the Impact of Immersive Virtual Reality on Objective Learning
Outcomes based on Presence, Immersion, and Interactivity: A
Thematic Review 4. Beyond Information Acquisition: A Critical
Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning
Experience Unit II: Diversifying Instruction 5. Oral
Interaction in Technology Education 6. Using Sound to Enhance
Interactions in an Online Learning Environment 7. From Online
Interaction to Social Learning Analytics and Community Building: A
Learning Engineering Perspective Unit III. Revamping
Professionalism 8. Virtual Reality as Participant:
Instructional Design Considerations for an Introduction to Flying
Course 9. Learning Technology in the Secondary Classroom 10. Remote
Learning and the Democratization of the Student-Teacher
Relationship
Kay K. Seo is Professor of Instructional Design and Technology at the University of Cincinnati, USA.
Scott Gibbons is Adjunct Professor and Student Teacher Supervisor at the University of Cincinnati, USA.
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