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Learning Technologies and ­User Interaction
Diversifying Implementation in Curriculum, Instruction, and Professional Development
By Kay K. Seo (Edited by), Scott Gibbons (Edited by)

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Format
Paperback, 212 pages
Other Formats Available

Hardback : HK$1,100.00

Published
United Kingdom, 1 September 2021

Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.


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HK$395
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Product Description

Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.

Product Details
EAN
9780367545635
ISBN
0367545632
Publisher
Other Information
Illustrated
Dimensions
22.9 x 15.2 x 1.2 centimeters (0.45 kg)

Table of Contents

Introduction 1. Interactions and the Role of Technologies Unit I: Enriching Curriculum 2. Learning Analytics to Support Student Interaction and Learning Design: Initial Report on a Human-Centered Prototype Design 3. Assessing the Impact of Immersive Virtual Reality on Objective Learning Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review 4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience Unit II: Diversifying Instruction 5. Oral Interaction in Technology Education 6. Using Sound to Enhance Interactions in an Online Learning Environment 7. From Online Interaction to Social Learning Analytics and Community Building: A Learning Engineering Perspective Unit III. Revamping Professionalism 8. Virtual Reality as Participant: Instructional Design Considerations for an Introduction to Flying Course 9. Learning Technology in the Secondary Classroom 10. Remote Learning and the Democratization of the Student-Teacher Relationship

About the Author

Kay K. Seo is Professor of Instructional Design and Technology at the University of Cincinnati, USA.

Scott Gibbons is Adjunct Professor and Student Teacher Supervisor at the University of Cincinnati, USA.

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