Chapter 1: Collecting the Equipment for Your Robot
Chapter 2: Building Your First Robot
Chapter 3: Creating and Modifying Programs
Chapter 4: Working with Programming Blocks: Move, Sound, and
Display
Chapter 5: Waiting, Repeating and Other Programming Techniques
Chapter 6: Understanding Sensors
Chapter 7: Using the Touch, Color, and Rotation Sensors
Chapter 8: Shot-Roller: A Robotic Defense System
Chapter 9: Strider: The Six-Legged Walking Creature
Chapter 10: Using Data Hubs and Data Wires
Chapter 11: Using Data Blocks and Using Data Wires with Loops and
Switches
Chapter 12: Using Variables, Constants, and Playing Games on the
NXT
Chapter 13: Snatcher: The Autonomous Robotic Arm
Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
Chapter 15: CCC: The Compact Chimney Climber
Appendix: Transferring Programs to the NXT with USB or Bluetooth
Laurens Valk is a member of the MINDSTORMS Community Partners who help test and develop new NXT products. He has been inventing robots with the MINDSTORMS NXT sets since their introduction, and one of his robot designs appears on the NXT 2.0 packaging. Valk is a co-author of LEGO MINDSTORMS NXT One-Kit Wonders (No Starch Press) and a contributor to The NXT Step Blog. He lives in the Netherlands where he teaches robotics.
"The LEGO MINDSTORMS NXT 2.0 Discovery Book should come with every
MINDSTORMS NXT 2.0 Kit."
—Wired
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