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Object-Oriented Software ­Engineering Using UML, ­Patterns, and Java
Pearson New International Edition

Rating
86 Ratings by Goodreads
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Format
Paperback, 728 pages
Published
United Kingdom, 23 July 2013


For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.



Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.



Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.



The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).




Foreword


Preface


Acknowledgments


PART I Getting Started


Chapter 1 Introduction to Software Engineering


Chapter 2 Modeling with UML


Chapter 3 Project Organization and Communication


PART II Dealing with Complexity


Chapter 4 Requirements Elicitation


Chapter 5Analysis


Chapter 6System Design: Decomposing the System


Chapter 7System Design: Addressing Design Goals


Chapter 8Object Design: Reusing Pattern Solutions


Chapter 9 Object Design: Specifying Interfaces


Chapter 10 Mapping Models to Code


Chapter 11Testing 437


PART III Managing Change


Chapter 12 Rationale Management


Chapter 13 Configuration Management


Chapter 14Project Management


Chapter 15Software Life Cycle


Chapter 16Methodologies: Putting It All Together


PART IV Appendices


Appendix Bibliography


Index

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Product Description


For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.



Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.



Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.



The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).




Foreword


Preface


Acknowledgments


PART I Getting Started


Chapter 1 Introduction to Software Engineering


Chapter 2 Modeling with UML


Chapter 3 Project Organization and Communication


PART II Dealing with Complexity


Chapter 4 Requirements Elicitation


Chapter 5Analysis


Chapter 6System Design: Decomposing the System


Chapter 7System Design: Addressing Design Goals


Chapter 8Object Design: Reusing Pattern Solutions


Chapter 9 Object Design: Specifying Interfaces


Chapter 10 Mapping Models to Code


Chapter 11Testing 437


PART III Managing Change


Chapter 12 Rationale Management


Chapter 13 Configuration Management


Chapter 14Project Management


Chapter 15Software Life Cycle


Chapter 16Methodologies: Putting It All Together


PART IV Appendices


Appendix Bibliography


Index

Show more
Product Details
EAN
9781292024011
ISBN
1292024011
Dimensions
21.7 x 27.6 x 2.3 centimeters (1.33 kg)

Table of Contents

Foreword

Preface

Acknowledgments 

PART I Getting Started

Chapter 1 Introduction to Software Engineering

Chapter 2 Modeling with UML

Chapter 3 Project Organization and Communication 

PART II Dealing with Complexity

Chapter 4 Requirements Elicitation 

Chapter 5Analysis

Chapter 6System Design: Decomposing the System

Chapter 7System Design: Addressing Design Goals 

Chapter 8Object Design: Reusing Pattern Solutions

Chapter 9 Object Design: Specifying Interfaces 

Chapter 10 Mapping Models to Code 

Chapter 11Testing 437

PART III Managing Change

Chapter 12 Rationale Management

Chapter 13 Configuration Management

Chapter 14Project Management

Chapter 15Software Life Cycle

Chapter 16Methodologies: Putting It All Together 

PART IV Appendices

Appendix Bibliography

Index

Show more
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