Warehouse Stock Clearance Sale

Grab a bargain today!


Sign Up for Fishpond's Best Deals Delivered to You Every Day
Go
The Object of Java
Introduction to Programming Using Software Engineering Principles

Rating
1 Rating
Already own it? Write a review
Format
Paperback, 880 pages
Published
USA, 14 September 2005

Shelving Tag: Programming Languages/Java™ The Object of Java, 2/e David D. Riley, "University of Wisconsin-LaCrosse" ISBN 0-321-33158-3 "The Object of Java "uses an “ object-centric” approach to give students a solid introduction to the power of programming with Java. This edition fully incorporates features of the Java 5.0 language, along with the use of Java’ s "awt "and "swing "classes, providing students with an opportunity to practice the skills and techniques that serve as the building blocks of modern software development. "The Object of Java," Second Edition features:

  • Greater emphasis on objects-goes beyond an “ early-objects” focus, making objects a theme from the very start. Includes examples and exercises that explore object-oriented programming and clarifies how it applies to software engineering.
  • Software engineering focus-weaves software engineering programming skills into every topic. Incorporates the use of Unified Modeling Language (UML), pattern-based programming, and pre- and post-conditions.
  • New Java 5.0-the advantages of this language upgrade include the use of generics, the assert statement, enumerated data types, the Scanner class, and discussions on the for loop statement.
  • "Swing "and "awt"-preserves and enhances the text’ s fundamental reliance on Java’ s “ real” external classes and gentle introduction to applications with graphical user interfaces (GUIs).
  • Over 80 complete program examples.
David D. Riley is a professor in the Department of Computer Science at the University of Wisconsin-La Crosse, where he teaches programmingfor beginners and for experienced programmers. His areas of specialty include object-oriented software development, software engineering, and computer security. He holds a Ph.D. in computer science from the University of Iowa. Professor Riley is the author of other programming books, including "The Object of Data Abstraction and Structures Using Java," For more information about Addison-Wesley computing books visit aw.com/computing.

Show more

This item is no longer available.

Product Description

Shelving Tag: Programming Languages/Java™ The Object of Java, 2/e David D. Riley, "University of Wisconsin-LaCrosse" ISBN 0-321-33158-3 "The Object of Java "uses an “ object-centric” approach to give students a solid introduction to the power of programming with Java. This edition fully incorporates features of the Java 5.0 language, along with the use of Java’ s "awt "and "swing "classes, providing students with an opportunity to practice the skills and techniques that serve as the building blocks of modern software development. "The Object of Java," Second Edition features:

David D. Riley is a professor in the Department of Computer Science at the University of Wisconsin-La Crosse, where he teaches programmingfor beginners and for experienced programmers. His areas of specialty include object-oriented software development, software engineering, and computer security. He holds a Ph.D. in computer science from the University of Iowa. Professor Riley is the author of other programming books, including "The Object of Data Abstraction and Structures Using Java," For more information about Addison-Wesley computing books visit aw.com/computing.

Show more
Product Details
EAN
9780321331588
ISBN
0321331583
Dimensions
19.1 x 2.3 x 23.4 centimeters (1.18 kg)

Table of Contents

Contents

Preface

Preface for the Student

Chapter 1 - Objects and Classes

1.1 Objects Everywhere

1.2 Objects in Software

1.3 Anatomy of a Software Class

1.4 The Difference between Objects and Classes

1.5 Edit, Compile, and Run

1.6 Introduction to Software Engineering

1.7 A Sample of Object-Oriented Software Development

 

Chapter 2 - Introduction to Java Objects

2.1 Syntax Diagrams

2.2 The Method Call

2.3 Instruction Sequences

2.4 Constructing and Assigning Objects

2.5 Coding Patterns and Swapping

2.6 Putting It Together in a Java Class

2.7 Programming by Contract

2.8 Comments

2.9 Observing Execution

2.10 Refining Algorithms–Divide and Conquer

2.11 Selecting Identifiers

2.12 A Second Example of Refinement

2.13 Calling Methods with Parameters

 

Chapter 3 - Introduction to Design and Implementation

3.1 Introduction to Standard Classes

3.2 Import Declarations

3.3 javax.swing.JFrame

3.4 java.awt.Label

3.5 Nonstandard Classes (Rectangle, Oval, and Line)

3.6 Prototyping

3.7 Debugging: Commenting Out Code and Using System.out.println

 

Chapter 4 - Methods

4.1 The Need for a Subprogram

4.2 Private Parameterless Methods

4.3 Using Parameters

4.4 Local Variables

4.5 Non-Void Methods

4.6 Standard Non-Void Methods

4.7 Introduction to Event Handling

4.8 Postcondition Notation

4.9 java.awt.Container–A Design Example

 

Chapter 5 - Primitive Data

5.1 Primitive Types

5.2 Primitive Integer Data Types

5.3 Differences between Primitives and References

5.4 Real Numbers (float and double Types)

5.5 System.out.println Revisited

5.6 Mixed Type Numeric Expressions

5.7 Primitive Methods (Including Math)

5.8 Constants (final)

5.9 Numeric Expression Patterns

5.10 char Data Type

5.11 Design Example–Dynamic Histogram

 

Chapter 6 - Supplier Classes

6.1 Clients and Suppliers in Software

6.2 Another Client

6.3 Suppliers

6.4 Scope and Lifetime

6.5 Class Interface Design Principles

6.6 Separating Read and Write Access

6.7 Method Overloading

6.8 this

6.9 Enumerated Data Types

6.10 String

6.11 JTextField (Optional)

 

Chapter 7 - Logic and Selection

7.1 The if instruction

7.2 Relational Expressions

7.3 Boolean Expressions

7.4 Conditional Evaluation

7.5 Predicates

7.6 The Use of implies

7.7 Nesting if Instructions

7.8 Multiway Selection

7.9 The switch Instruction

7.10 Software Testing

7.11 Logic and Programming (Optional)

7.12 Assertions Revisited

 

Chapter 8 - Inheritance

8.1 Extends

8.2 Class Relations: contains_a and is_a

8.3 Specialization and Extension–javax.swing.JComponent

8.4 Protected Scope

8.5 Inheriting for Event Handling

8.6 Animating by Inheriting EventTimer (Optional)

8.7 Design Example with Sliders and Text Fields (Optional)

8.8 Summary

 

Chapter 9 - Polymorphism

9.1 Inheritance Hierarchies

9.2 Type Conformance

9.3 Subtype Polymorphism

9.4 Abstract Classes

9.5 The Object Class

9.6 Equality by Content and by Identity

9.7 Using Interfaces

 

Chapter 10 - Repetition

10.1 The while Loop

10.2 Counting Loops

10.3 Sentinel Loops

10.4 Loop Design Cautions

10.5 Nested Loops

10.6 The do Loop

10.7 The for Loop

10.8 Loop Invariants

10.9 Looping and Event Handling

10.10 Testing and Loops

 

Chapter 11 - Containers

11.1 Containers

11.2 Generic Containers

11.3 Wrapper Classes and Autoboxing/Unboxing

11.4 Lists

11.5 List Traversal

11.6 Linear Searching

11.7 Sorting by Insertion

11.8 Generic Sorting (Optional)

 

Chapter 12 - Introduction to Arrays

12.1 One-Dimensional Arrays

12.2 Keeping Indices in Bounds

12.3 Sequential Processing with for Loops

12.4 Treating Arrays in Aggregate

12.5 Tables

12.6 Arrays with Reference Items

12.7 Arrays and Objects

12.8 Sorting–the Selection Sort

12.9 Two-Dimensional Arrays

 

Chapter 13 - File Input and Output

13.1 Files

13.2 The Java File Class

13.3 I/O Exceptions

13.4 Input and Output

13.5 DataInputStream and DataOutputStream

13.6 Text Files

13.7 Terminal-Style I/O (Optional)

13.8 Persistent Objects (Optional)

13.9 JFileChooser (Optional)

 

Chapter 14 - Recursion

14.1 Recursive Definition

14.2 From Recursive Definition to Method

14.3 Recursive Methods

14.4 Recursive Execution

14.5 Recursion and Repetition

14.6 More Complicated Forms of Recursion

 

Chapter 15 - Applications and Applets

15.1 static Variables

15.2 static Methods

15.3 Applications

15.4 Applets

15.5 Creating Packages (Optional)

15.6 Using Packages

 

Appendix A Introduction to Computing Systems

Appendix B Java Syntax Diagrams

Appendix C Precedence of Java Operations

Appendix D Library Software

Appendix E UML Notation

Appendix F Programming Using Windows

 

Index

Show more
Review this Product
Ask a Question About this Product More...
 
Look for similar items by category
Home » Books » Computers » Programming » Java
Home » Books » Computers » Web » Web Programming
People also searched for
This title is unavailable for purchase as none of our regular suppliers have stock available. If you are the publisher, author or distributor for this item, please visit this link.

Back to top