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Python, Pygame, and ­Raspberry Pi Game ­Development

Rating
Format
Paperback, 389 pages
Published
United States, 1 May 2019

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.

You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.

What You'll Learn

Gain basic knowledge of Python and employ it for game development



Study game projects you can use as templates, such as Bricks, Snake, and Invaders



Work with user-defined functions, inheritance, composition, and aggregation



Implement finite state machines



Integrate your game with electronics using the GPIO pins









Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.




Python, PyGame and Raspberry Pi Game Development

Chapter 1: What Is a Programming Language?

Chapter 2: What Is Python?

Chapter 3: Introducing Python

Chapter 4: Breaking Free from the Interpreter

Chapter 5: Making Decisions

Chapter 6: Making the Raspberry Pi Repeat Itself

Chapter 7: Container Data Types

Chapter 8: Introduction to IDLE running on the Pixel Desktop


Chapter 9: Basic Introduction to PyGame

Chapter 10: Designing Your Game

Chapter 11: Game Project: Bricks

Chapter 12: User-Defined Functions

Chapter 13: File Input and Output

Chapter 14: Introducing Object-Oriented Programming

Chapter 15: Inheritance, Composition, and Aggregation

Chapter 16: Game Project: Snake

Chapter 17: Model View Controller

Chapter 18: Sound

Chapter 19: Finite State Machines

Chapter 20: Invaders

Chapter 21: Simple Electronics with the GPIOs

Chapter 22: Copycat Game

Chapter 23: Couch Multi-Player Quiz Game

Chapter 24: Conclusion

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Product Description

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.

You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.

The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.

What You'll Learn

Gain basic knowledge of Python and employ it for game development



Study game projects you can use as templates, such as Bricks, Snake, and Invaders



Work with user-defined functions, inheritance, composition, and aggregation



Implement finite state machines



Integrate your game with electronics using the GPIO pins









Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.




Python, PyGame and Raspberry Pi Game Development

Chapter 1: What Is a Programming Language?

Chapter 2: What Is Python?

Chapter 3: Introducing Python

Chapter 4: Breaking Free from the Interpreter

Chapter 5: Making Decisions

Chapter 6: Making the Raspberry Pi Repeat Itself

Chapter 7: Container Data Types

Chapter 8: Introduction to IDLE running on the Pixel Desktop


Chapter 9: Basic Introduction to PyGame

Chapter 10: Designing Your Game

Chapter 11: Game Project: Bricks

Chapter 12: User-Defined Functions

Chapter 13: File Input and Output

Chapter 14: Introducing Object-Oriented Programming

Chapter 15: Inheritance, Composition, and Aggregation

Chapter 16: Game Project: Snake

Chapter 17: Model View Controller

Chapter 18: Sound

Chapter 19: Finite State Machines

Chapter 20: Invaders

Chapter 21: Simple Electronics with the GPIOs

Chapter 22: Copycat Game

Chapter 23: Couch Multi-Player Quiz Game

Chapter 24: Conclusion

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Product Details
EAN
9781484245323
ISBN
1484245326
Publisher
Other Information
Illustrated
Dimensions
23.4 x 15.6 x 2.2 centimeters (0.64 kg)

Table of Contents

Chapter 1: What Is a Programming Language?.- Chapter 2: What Is Python?.- Chapter 3: Introducing Python.- Chapter 4: Breaking Free from the Interpreter.- Chapter 5: Making Decisions.- Chapter 6: Making the Raspberry Pi Repeat Itself.- Chapter 7: Container Data Types.-  Chapter 8: Introduction to IDLE running on the Pixel Desktop.- Chapter 9: Basic Introduction to PyGame.- Chapter 10: Designing Your Game.- Chapter 11: Game Project: Bricks.- Chapter 12: User-Defined Functions.- Chapter 13: File Input and Output.- Chapter 14: Introducing Object-Oriented Programming.- Chapter 15: Inheritance, Composition, and Aggregation.- Chapter 16: Game Project: Snake.- Chapter 17: Model View Controller.- Chapter 18: Sound.- Chapter 19: Finite State Machines.- Chapter 20: Invaders.- Chapter 21: Simple Electronics with the GPIOs.- Chapter 22: Copycat Game.- Chapter 23: Couch Multi-Player Quiz Game.- Chapter 24: Conclusion.

 

About the Author

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

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