PART I. INTRODUCTION; PART II. NEW STUDIES; PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?)
Craig A. Anderson, Distinguished Professor of Psychology at Iowa
State University, is widely regarded as the foremost expert on the
effects of violent video games. His research on aggression, media
violence, depression, and social judgment has had a profound
influence on psychological theory and modern society. His tireless
efforts to educate public policy-makers and the general public have
earned him recognition as one of the most influential and
respected social psychologists in the world.
Douglas A. Gentile is a developmental psychologist and is Assistant
Professor of Psychology at Iowa State University and the Director
of Research for the National Institute on Media and the Family. As
one of the country's leading media effects researchers, he conducts
studies on the positive and negative effects of media on children
and adults, including the effects of advertising, educational
television, and video games. His studies provide valuable insights
to parents,
educators, pediatricians, and policy-makers about how to maximize
the benefits of media usage while minimizing potential harms.
Katherine E. Buckley, who is completing her Ph.D. in Psychology at
Iowa State University, has been researching aggression and media
violence. Katherine received her M.A. from Wake Forest University
in 2001. She is a member of the American Psychological Society as
well as the Society for Personality and Social Psychology and the
Society for Research in Child Development.
This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. Doody's Notes This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. The Psychologist,
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