Notes on Contributors
Acknowledgements
Introduction: Studying War and Games
Philip Hammond (London South Bank University, UK) and Holger
Pötzsch (UiT – The Arctic University of Norway)
I: Militarism and the Gaming Subject
1. Reality Check: Videogames as Propaganda for Inauthentic War
Philip Hammond (London South Bank University, UK)
2. Playing in the End Times: Wargames, Resilience and the Art of
Failure
Kevin McSorley (University of Portsmouth, UK)
3. The Political Economy of Wargames: The Production of History and
Memory in Military Video Games
Emil Lundedal Hammar (UiT – The Arctic University of Norway) and
Jamie Woodcock (University of Oxford, UK)
4. Understanding War Game Experiences: Applying Multiple Player
Perspectives to Game Analysis
Kristine Jørgensen (University of Bergen, Norway)
II: Playing War, History, and Memory
5. Playing the Historical Fantastic: Zombies, Mecha-Nazis and
Making Meaning about the Past Through Metaphor
Adam Chapman (University of Gothenburg, Sweden)
6. Machine(s) of Narrative Security: Mnemonic Hegemony and Polish
Games about Violent Conflicts
Piotr Sterczewski (Jagiellonian University in Kraków, Poland)
7. National Memories and the First World War: The Many Sides of
Battlefield 1
Chris Kempshall (the Imperial War Museum, UK)
8. Let’s Play War: Cultural Memory, Celebrities and Appropriations
of the Past
Stephanie de Smale (Utrecht University, the Netherlands)
III: Wargames/Peacegames
9. The Wargame Legacy: How Wargames Shaped the Roleplaying
Experience from Tabletop to Digital Games
Dimitra Nikolaidou (Aristotle University of Thessaloniki,
Greece)
10. Critical War Game Development: Lessons Learned from Attentat
1942
Vít Šisler (Charles University, Czech Republic)
11. Simulating War Dynamics: A Case Study of the Game-based
Learning Exercise Mission Z: One Last Chance
Joakim Arnøy (Narvik War and Peace Centre, Norway)
12. Positioning Players as Political Subjects: Forms of
Estrangement and the Presentation of War in This War of Mine and
Spec Ops: The Line
Holger Pötzsch (UiT – The Arctic University of Norway)
Afterword: War/Game
Matthew Thomas Payne (University of Notre Dame, USA)
Index
Investigates the changing relations between videogames, militarism, war, cultural memory, and history.
Philip Hammond is Professor of Media and Communications
at London South Bank University, UK. His previous publications
include Media, War and Postmodernity (2007) and Screens of Terror
(2011).
Holger Pötzsch is Associate Professor in Media and
Documentation Studies at UiT - The Arctic University of Norway. He
publishes widely in such journals as Games & Culture, Game Studies,
and New Media and Society.
The volume is separated into three interrelated thematic sections:
'Militarism and the Gaming Subject' addresses players’ situatedness
within military-themed games; 'Playing War, History, and Memory'
looks at the role of games in influencing military history and
cultural memory; and 'Wargames/Peacegames' focuses on how
conceptual frameworks are embedded in military-themed games. Though
the volume addresses both analog and digital games, it focuses on
events in Europe and European games. This is a boon not a
limitation in that it adds depth, richness, and specificity to the
study of both games and the cultural/historical perspectives
addressed. The game This War of Mine, which is based on the living
conditions and atrocities civilians endured during the Siege of
Sarajevo, is treated in more than one essay … Summing Up: Highly
recommended. Upper-division undergraduates through faculty;
professionals.
*CHOICE*
The impressive range of perspectives in this collection bring new
insight and nuance to the expanding field of war and games.
*Debra Ramsay, Lecturer in Film, University of Exeter, UK*
Beginning with the predominant tension, and indeed contradiction,
between war and games, Hammond and Pötzsch have put together a
remarkable collection of essays which at turns surprises,
challenges and even provokes the reader into engaging with a core
theme running through historical and military themed video games.
Namely, how can games (a theoretically ludic and playful medium)
deal with war (a vicious and destructive phenomenon which is
anything but playful)? The answers to this core question vary from
one contributor to another. Some offer approaches from the
perspectives of historical enquiry and critical theory. Others are
involved in questions of player identification, empathy and
collective or public memory. Still others use reception methods
like participant observation and empirical fieldwork to understand
what players take away from this fundamentally interactive medium
of games. What all of the responses in this carefully and cleverly
edited collection do offer, however, is a sustained and thoughtful
meditation on the centrality of conflict to ludology, ludology to
conflict, and the effects of wargaming on players, games, society
and the industry. An excellent compendium for an era dominated by
war and mediated simulacra of warfare, War Games has brought
together some of the cutting-edge scholars working in the emerging
discipline of historical gaming to produce a meaningful and
important discussion of how war and games are critically and
culturally enmeshed in twenty-first-century society.
*Dr. Andrew B.R. Elliott, Senior Lecturer in Media and Cultural
Studies, University of Lincoln, UK*
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