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Game Engine Architecture
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Basic Math for Game Development with Unity 3D (A Beginner's Guide to Mathematical Foundations)
By
Smith, Gregory
,
Sung, Kelvin
Basic Math for Game Development with Unity 3D (A Beginner's Guide to Mathematical Foundations)
By
Smith, Gregory
,
Sung, Kelvin
HK$399
Elsewhere
HK$518.89
Save HK$119.89 (23%)
Algorithms and Architectures for Parallel Processing (7th International Conference, ICA3PP 2007, Hangzhou, China, June 11-14, 2007, Proceedings (Theoretical Computer Science and General Issues) (Lecture Notes in Computer Science))
By
Haj Jin
,
Omer F. Rana
,
Yi Pan
,
Victor K. Prasanna
Algorithms and Architectures for Parallel Processing (7th International Conference, ICA3PP 2007, Hangzhou, China, June 11-14, 2007, Proceedings (Theoretical Computer Science and General Issues) (Lecture Notes in Computer Science))
By
Haj Jin
,
Omer F. Rana
,
Yi Pan
,
Victor K. Prasanna
HK$560
Handbook of Automated Scoring (Theory into Practice (Chapman & Hall/CRC Statistics in the Social and Behavioral Sciences))
By
Duanli Yan
,
André A. Rupp
,
Peter W. Foltz
Handbook of Automated Scoring (Theory into Practice (Chapman & Hall/CRC Statistics in the Social and Behavioral Sciences))
By
Duanli Yan
,
André A. Rupp
,
Peter W. Foltz
HK$500
Handbook of Automated Scoring (Theory into Practice (Chapman & Hall/CRC Statistics in the Social and Behavioral Sciences))
By
Duanli Yan
,
André A. Rupp
,
Peter W. Foltz
Handbook of Automated Scoring (Theory into Practice (Chapman & Hall/CRC Statistics in the Social and Behavioral Sciences))
By
Duanli Yan
,
André A. Rupp
,
Peter W. Foltz
HK$1,330
Elsewhere
HK$1,505.08
Save HK$175.08 (12%)
SOFSEM 2016 (Theory and Practice of Computer Science: 42nd International Conference on Current Trends in Theory and Practice of Computer Science, Harrachov, Czech Republic, January 23-28, 2016, Proceedings (Theoretical Computer Science and General Issues))
By
Rusins Martins Freivalds
,
Gregor Engels
,
Barbara Catania
SOFSEM 2016 (Theory and Practice of Computer Science: 42nd International Conference on Current Trends in Theory and Practice of Computer Science, Harrachov, Czech Republic, January 23-28, 2016, Proceedings (Theoretical Computer Science and General Issues))
By
Rusins Martins Freivalds
,
Gregor Engels
,
Barbara Catania
HK$594
Smart Computing and Communication (First International Conference, SmartCom 2016, Shenzhen, China, December 17-19, 2016, Proceedings (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Meikang Qiu
Smart Computing and Communication (First International Conference, SmartCom 2016, Shenzhen, China, December 17-19, 2016, Proceedings (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Meikang Qiu
HK$900
Agents for Games and Simulations (Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) (Lecture Notes in Artificial Intelligence))
By
Frank Dignum
,
Jeffrey A. Bradshaw
,
Barry G. Silverman
,
Willem van Doesburg
Agents for Games and Simulations (Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) (Lecture Notes in Artificial Intelligence))
By
Frank Dignum
,
Jeffrey A. Bradshaw
,
Barry G. Silverman
,
Willem van Doesburg
HK$500
Agents for Games and Simulations (Trends in Techniques, Concepts and Design: Part 2 (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Frank Dignum
Agents for Games and Simulations (Trends in Techniques, Concepts and Design: Part 2 (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Frank Dignum
HK$452
Artificial Intelligence and Soft Computing (11th International Conference, ICAISC 2012, Zakopane, Poland, April 29-May 3, 2012 : Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Leszek Rutkowski
,
Marcin Korytkowski
,
Rafal Scherer
,
Ryszard Tadeusiewicz
Artificial Intelligence and Soft Computing (11th International Conference, ICAISC 2012, Zakopane, Poland, April 29-May 3, 2012 : Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Leszek Rutkowski
,
Marcin Korytkowski
,
Rafal Scherer
,
Ryszard Tadeusiewicz
HK$600
Basic Math for Game Development with Unity 3D (A Beginner's Guide to Mathematical Foundations)
By
Smith, Gregory
,
Sung, Kelvin
Basic Math for Game Development with Unity 3D (A Beginner's Guide to Mathematical Foundations)
By
Smith, Gregory
,
Sung, Kelvin
Currently
Unavailable