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Programming AI Science
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Deep Blue (An Artificial Intelligence Milestone)
By
C. Lieserson
,
Monty Newborn
,
C. Lieserson
Deep Blue (An Artificial Intelligence Milestone)
By
C. Lieserson
,
Monty Newborn
,
C. Lieserson
HK$891
Elsewhere
HK$926.83
Save HK$35.83 (4%)
1
Computers, Chess, and Cognition
By
T. Anthony Marsland
,
Jonathan Schaeffer
,
Jonathan Schaeffer
Computers, Chess, and Cognition
By
T. Anthony Marsland
,
Jonathan Schaeffer
,
Jonathan Schaeffer
HK$1,200
Online Gaming in India (Technology, Policy, and Challenges)
By
Lovely Dasgupta
,
Shameek Sen
Online Gaming in India (Technology, Policy, and Challenges)
By
Lovely Dasgupta
,
Shameek Sen
HK$685
Elsewhere
HK$926.83
Save HK$241.83 (26%)
Game Development Projects with Unreal Engine (Learn to build your first games and bring your ideas to life using UE4 and C++)
By
Fozi, Hammad
,
Marques, Gonçalo
,
David Pereira
Game Development Projects with Unreal Engine (Learn to build your first games and bring your ideas to life using UE4 and C++)
By
Fozi, Hammad
,
Marques, Gonçalo
,
David Pereira
HK$500
Research and Development in Intelligent Systems XIX (Proceedings of ES2002, the Twenty-second SGAI International Conference on Knowledge Based Systems and Applied Artificial Intelligence (BCS Conference))
By
Alun Preece
,
Frans Coenen
,
Max Bramer
Research and Development in Intelligent Systems XIX (Proceedings of ES2002, the Twenty-second SGAI International Conference on Knowledge Based Systems and Applied Artificial Intelligence (BCS Conference))
By
Alun Preece
,
Frans Coenen
,
Max Bramer
HK$960
Creating a RTS Game in Unity 2023 (A step-by-step guide to create your own strategy game from scratch using C# and Unity)
By
Cicanci, Bruno
Creating a RTS Game in Unity 2023 (A step-by-step guide to create your own strategy game from scratch using C# and Unity)
By
Cicanci, Bruno
HK$540
Learning to Play (Reinforcement Learning and Games)
By
Plaat, Aske
Learning to Play (Reinforcement Learning and Games)
By
Plaat, Aske
HK$690
Artificial Intelligence and Human Institutions (Human-centred Systems)
By
Professor Richard Ennals
Artificial Intelligence and Human Institutions (Human-centred Systems)
By
Professor Richard Ennals
HK$500
Society for the Study of Artificial Intelligence and the Simulation of Behaviour: Proceedings of the Eighth Conference of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, 16-19 April 1991, University of Leeds (1991: 8th)
By
Luc Steels
,
Barbara Smith
Society for the Study of Artificial Intelligence and the Simulation of Behaviour: Proceedings of the Eighth Conference of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, 16-19 April 1991, University of Leeds (1991: 8th)
By
Luc Steels
,
Barbara Smith
HK$500
AI Game Programming Wisdom 3
By
Steve Rabin
AI Game Programming Wisdom 3
By
Steve Rabin
2
Currently
Unavailable
AI Game Programming Wisdom 2
By
Steve Rabin
AI Game Programming Wisdom 2
By
Steve Rabin
1
Currently
Unavailable
Emotion Notions (Modeling Personality in Game Character AI [With CDROM])
By
Erik Henry Vick
Emotion Notions (Modeling Personality in Game Character AI [With CDROM])
By
Erik Henry Vick
Currently
Unavailable
Tricks of the Windows Game Programming Gurus (Fundamentals of 2d and 3d Game Programming)
By
Andre LaMothe
Tricks of the Windows Game Programming Gurus (Fundamentals of 2d and 3d Game Programming)
By
Andre LaMothe
1
Currently
Unavailable
The Myth of Artificial Intelligence (Why Computers Can’t Think the Way We Do)
By
Erik J. Larson
The Myth of Artificial Intelligence (Why Computers Can’t Think the Way We Do)
By
Erik J. Larson
Currently
Unavailable
Chess Metaphors (Artificial Intelligence and the Human Mind (Chess Metaphors))
By
Diego (Institute Cavanilles for Biodiversity and Evolutionary Bi
Chess Metaphors (Artificial Intelligence and the Human Mind (Chess Metaphors))
By
Diego (Institute Cavanilles for Biodiversity and Evolutionary Bi
1
Currently
Unavailable
Chess Metaphors (Artificial Intelligence and the Human Mind)
By
Diego Rasskin-Gutman
,
Deborah Klosky
Chess Metaphors (Artificial Intelligence and the Human Mind)
By
Diego Rasskin-Gutman
,
Deborah Klosky
Currently
Unavailable
Chess Metaphors (Artificial Intelligence and the Human Mind (Chess Metaphors))
By
Rasskin-Gutman, Diego (Institute Cavanilles for Biodiversity and
,
Klosky, Deborah
Chess Metaphors (Artificial Intelligence and the Human Mind (Chess Metaphors))
By
Rasskin-Gutman, Diego (Institute Cavanilles for Biodiversity and
,
Klosky, Deborah
Currently
Unavailable
Mobile 3D Game Development (From Start to Market [With CDROM])
By
Carlos Morales
,
David Nelson
Mobile 3D Game Development (From Start to Market [With CDROM])
By
Carlos Morales
,
David Nelson
1
Currently
Unavailable
Deep Thinking (Where Machine Intelligence Ends and Human Creativity Begins)
By
Garry Kasparov
,
Mig Greengard
Deep Thinking (Where Machine Intelligence Ends and Human Creativity Begins)
By
Garry Kasparov
,
Mig Greengard
3,382
Currently
Unavailable
Deep Thinking (Where Machine Intelligence Ends and Human Creativity Begins)
By
Garry Kasparov
,
Mig Greengard
Deep Thinking (Where Machine Intelligence Ends and Human Creativity Begins)
By
Garry Kasparov
,
Mig Greengard
3,386
Currently
Unavailable
Game Development Essentials (Game Level Design [With CDROM])
By
Novak, Jeannie
,
Novak, Jeannie
,
Travis Castillo
Game Development Essentials (Game Level Design [With CDROM])
By
Novak, Jeannie
,
Novak, Jeannie
,
Travis Castillo
2
Currently
Unavailable
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